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//===================================================================== // IFollowFunction // // Defines a function called 'offset' that can be "passed in" to // script functions by passing in a class that implements this interface //===================================================================== interface IFollowFunction; //===================================================================== // Functions // should offset be updated? function bool updateOffset( Pawn follower, Pawn leader, int positionIndex ); // offset from leader pawn to actual location follower wants to go to function Vector offset( Pawn leader, int positionIndex ); // is a given location a valid place to follow to? function bool validDestination( Vector point ); // how close do you want to get to the target? function float proximityFunction(); |
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