Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 |
//===================================================================== // AI_VehicleReactToFireGoal //===================================================================== class AI_VehicleReactToFireGoal extends AI_VehicleGoal editinlinenew; //===================================================================== // Constants //===================================================================== // Variables var(Parameters) float nearHitDistance "Max distance to react to near hit"; var(Parameters) float allyShotDistance "Max distance to react to an ally getting shot"; //===================================================================== // Functions overloaded function construct( AI_Resource r, int pri, float aNearHitDistance, float aAllyShotDistance ) { priority = pri; nearHitDistance = aNearHitDistance; allyShotDistance = aAllyShotDistance; super.construct( r ); } //--------------------------------------------------------------------- // Called explicitly at start of gameplay function init( AI_Resource r ) { super.init( r ); // userData is always 'None' for deactivation sensors, and != None for activation sensors activationSentinel.activateSentinel( self, class'AI_ReactToFireSensor', resource, 1, 1, self ); // goal is not deactivated - AI_ReactToFire action runs its course } //===================================================================== defaultproperties { priority = 35 bInactive = true bPermanent = true nearHitDistance = 1000 allyShotDistance = 2000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |