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//===================================================================== // AI_MovementGoal // Goals for the Movement Resource //===================================================================== class AI_MovementGoal extends AI_Goal abstract; //===================================================================== // Variables //===================================================================== // Functions //--------------------------------------------------------------------- // Return the resource class for this goal static function class<Tyrion_ResourceBase> getResourceClass() { return class'AI_MovementResource'; } //--------------------------------------------------------------------- // Depending on the type of goal, find the resource the goal should be // attached to (if you happen to have an instance of the goal pass it in) static function Tyrion_ResourceBase findResource( Pawn p, optional Tyrion_GoalBase goal ) { return p.MovementAI; } //--------------------------------------------------------------------- // Get the character resource for this goal function AI_CharacterResource characterResource() { return AI_CharacterResource(AI_MovementResource(resource).m_pawn.characterAI); } |
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