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Tyrion.AI_MovementGoal


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//=====================================================================
// AI_MovementGoal
// Goals for the Movement Resource
//=====================================================================

class AI_MovementGoal extends AI_Goal
	abstract;

//=====================================================================
// Variables

//=====================================================================
// Functions

//---------------------------------------------------------------------
// Return the resource class for this goal

static function class<Tyrion_ResourceBase> getResourceClass()
{
	return class'AI_MovementResource';
}

//---------------------------------------------------------------------
// Depending on the type of goal, find the resource the goal should be
// attached to (if you happen to have an instance of the goal pass it in)

static function Tyrion_ResourceBase findResource( Pawn p, optional Tyrion_GoalBase goal )
{
	return p.MovementAI;
}

//---------------------------------------------------------------------
// Get the character resource for this goal

function AI_CharacterResource characterResource()
{
	 return AI_CharacterResource(AI_MovementResource(resource).m_pawn.characterAI);
}

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Class file time: ne 5.9.2004 15:54:20.000 - Creation time: st 23.5.2018 00:10:41.433 - Created with UnCodeX