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class ActionWaitForGoal extends TyrionScriptAction implements IGoalNotification; var() editcombotype(enumTyrionTargets) Name target; var() String goalName; var() float timeout; var private float beginTime; var private int result; function OnGoalCompleted(bool bAchieved) { if (bAchieved) result = 0; else result = 1; } // execute latent function Variable execute() { local Actor a; local AI_Goal targetGoal; Super.execute(); result = -1; // todo: use the list of pawns and make a list of squadinfos to speed up search targetGoal = None; ForEach parentScript.actorLabel(class'Actor', a, target) { targetGoal = class'AI_Goal'.static.findGoalByName( a, goalName ); if (targetGoal != None && !targetGoal.hasCompleted()) break; } if (targetGoal != None) { targetGoal.addNotificationRecipient(self); if (timeout > 0.0) { beginTime = parentScript.Level.TimeSeconds; while (result == -1) { Sleep(0.0); if (parentScript.Level.TimeSeconds - beginTime >= timeout) result = 2; } } else while (result == -1) Sleep(0.0); return newTemporaryVariable(class'VariableFloat', String(result)); } return newTemporaryVariable(class'VariableFloat', "0"); } // editorDisplayString function editorDisplayString(out string s) { s = "Wait for goal named " $ propertyDisplayString('goalName') $ " to finish"; if (timeout > 0.0) s = s $ ", or timeout in " $ timeout $ " seconds"; } defaultproperties { returnType = class'Variable' actionDisplayName = "Wait For Goal" actionHelp = "Waits for a goal to complete or fail, optional timeout period will stop the wait even if the goal has not completed. Returns 0 for success, 1 for failure and 2 for timedout" category = "AI" } |
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