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//============================================================================== // dialog to prompt for the channel key // // Written by Michiel Hendriks // (c) 2004, Epic Games, Inc. All Rights Reserved //============================================================================== class TribesIRCChanKey extends GUI.GUIPage; //TribesGetDataMenu; var localized string EditCaption, EditHint, msgCaption; var string kchan; //function InitComponent(GUIComponent MyOwner) //{ // Super.InitComponent(MyOwner); // // ed_Data.SetText(""); // ed_Data.WinWidth=0.500000; // ed_Data.WinHeight=0.047305; // ed_Data.WinLeft=0.250000; // //// ed_Data.SetCaption(EditCaption); // ed_Data.SetHint(EditHint); //} // //function InternalOnCreateComponent( GUIComponent NewComp, GUIComponent Owner ) //{ // if ( moEditBox(NewComp) != None ) // { // moEditBox(NewComp).LabelJustification=TXTA_Right; // moEditBox(NewComp).CaptionWidth=0.55; // moEditBox(NewComp).ComponentWidth=-1; // } //} // ///** A = the channel */ //event HandleParameters( string A, string B, optional int Param3 ) //{ // kchan = A; // l_Text.Caption = repl(msgCaption, "%chan%", A); //} // //function string GetDataString() //{ // return kchan@ed_Data.GetText(); //} // //defaultproperties //{ // OnCreateComponent=InternalOnCreateComponent // // EditCaption="Channel key: " // EditHint="Enter the channel key" // msgCaption="%chan% is protected with a key." //} |
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