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class HUDEventMessageWindow extends HUDMessagePane; var() config HUDMaterial IconMaterial; var() config int IconWidth; var() config int IconHeight; function GetNewMessages(ClientSideCharacter c) { local int i; local HUDEventMessage newMessage; // Don't display any event messages in single player if (ClassIsChildOf(c.GameClass, class'SinglePlayerGameInfo')) return; // add all the messages for(i = 0; i < c.EventMessages.Length; ++i) { newMessage = HUDEventMessage(MessagePool.AllocateObject(class'HUDEventMessage')); IconMaterial.Material = c.EventMessages[i].IconMaterial; newMessage.Initialise(c.EventMessages[i].StringOne, MessageStyles[c.EventMessages[i].StringOneType], c.EventMessages[i].StringTwo, MessageStyles[c.EventMessages[i].StringTwoType], IconMaterial, IconWidth, IconHeight); AddMessage(newMessage); } c.EventMessages.Remove(0, c.EventMessages.Length); } defaultproperties { IconMaterial=(drawColor=(R=255,G=255,B=255,A=255),style=1) IconWidth=45 IconHeight=20 MaxMessages=5 SecondsPerWord=0.0 } |
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