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class tmodPlasmaArea extends EquipmentClasses.ProjectileBurnerBurningArea config(tribesmodSettings); var float damageAmt; simulated function PostBeginPlay() { TriggerEffectEvent('Alive'); } simulated function Destroyed() { UntriggerEffectEvent('Alive'); } simulated function Tick(float Delta) { } simulated function UnTouch(Actor Other) { } function Timer() { //UntriggerEffectEvent('Alive'); Destroy(); } defaultproperties { burnTime=0.200000 LifeSpan=0.200000 bCollideActors=False } |
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