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class MessageWatcher extends Engine.Message editinlinenew; var Name scriptName; var() Name watcherName; // construct overloaded function construct(Name _scriptName, Name _watcherName) { scriptName = _scriptName; watcherName = _watcherName; } // editorDisplay static function string editorDisplay(Name triggeredBy, Message filter) { return "A watcher message from " $ triggeredBy; } defaultproperties { specificTo = class'Script' } |
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