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class ActionDisableAllScripts extends Scripting.Action; var() bool bDisableParent "If false then disables all scripts except the script in which this action is running"; // execute latent function Variable execute() { local Script a; Super.execute(); ForEach parentScript.DynamicActors(class'Script', a) { if (!bDisableParent && a == parentScript) continue; a.exit(); a.enabled = false; } return None; } // editorDisplayString function editorDisplayString(out string s) { s = "Disable all scripts"; if (bDisableParent) s = s $ " (except this one)"; } defaultproperties { returnType = None actionDisplayName = "Disable All Scripts" actionHelp = "Aborts any currently running scripts and sets all scripts disabled. Useful to call on mission failure or player death." category = "Script" } |
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