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class ServerQueryClient extends MasterServerLink native; cpptext { // AActor interface void Destroy(); void PostScriptDestroyed(); // MasterServerLink interface UBOOL Poll( INT WaitTime ); // ServerQueryClient interface void Init(); } enum EQueryInterfaceCommand { QI_Ping, QI_Rules, QI_Players, QI_RulesAndPlayers, QI_SmallPing, }; enum EPingCause { PC_Unknown, PC_Clicked, PC_AutoPing, PC_LANBroadcast, }; var bool bLANQuery; delegate OnReceivedPingInfo( int ListID, EPingCause PingCause, GameInfo.ServerResponseLine s ); delegate OnPingTimeout( int ListID, EPingCause PingCause ); native function PingServer( int ListID, EPingCause PingCause, string IP, int Port, EQueryInterfaceCommand Command, GameInfo.ServerResponseLine CurrentState ); native function CancelPings(); function BroadcastPingRequest() { local GameInfo.ServerResponseLine Temp; if (class'MasterServerUplink'.default.LANServerPort >= 0) PingServer( -1, PC_LANBroadcast, "BROADCAST", class'MasterServerUplink'.default.LANServerPort, QI_Ping, Temp ); } defaultproperties { bLANQuery=0 } |
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