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class MasterServerLink extends Engine.Info native transient; cpptext { virtual UBOOL Poll( INT WaitTime ) { return 0; } } var native const int LinkPtr; var globalconfig int LANPort; var globalconfig int LANServerPort; var globalconfig int CurrentMasterServer; var globalconfig int MasterServerPort[5]; var globalconfig string MasterServerAddress[5]; native function bool Poll( int WaitTime ); event GetMasterServer( out string OutAddress, out int OutPort ) { if( CurrentMasterServer<0 || CurrentMasterServer>=5 || CurrentMasterServer>=5 || MasterServerAddress[CurrentMasterServer]=="" || MasterServerPort[CurrentMasterServer]==0 ) CurrentMasterServer = 0; if( MasterServerAddress[0]=="" || MasterServerPort[0]==0 ) { Log("Warning: No master servers found in the INI file"); OutAddress = "ut2003master1.epicgames.com"; OutPort = 28902; } else { OutAddress = MasterServerAddress[CurrentMasterServer]; OutPort = MasterServerPort[CurrentMasterServer]; } } simulated function Tick( float Delta ) { Poll(0); } defaultproperties { bAlwaysTick=True LANPort=11777 LANServerPort=10777 CurrentMasterServer=0 MasterServerPort(0)=28902 MasterServerAddress(0)="ut2003master1.epicgames.com" MasterServerPort(1)=28902 MasterServerAddress(1)="ut2003master1.epicgames.com" } |
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