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class StreamSoundEffectSpecification extends SoundEffectSpecification native; // ============================================================================ // StreamSoundEffectSpecification // // A StreamSoundEffectSpecification is an SoundEffectSpecification that handles creation // of streaming sounds, and the data the sound designer needs to edit for their creation. // // ============================================================================ // Type of stream being played enum ESoundStreamType { ADPCM, // lower quality, smaller files PCM // higher quality, larger files }; var private config array<string> Streams; // List of stream path+filenames of streams to play var private config ESoundStreamType StreamType; // Type of stream, note, only one type is allowed for all the streams in this schema // Hook overrides from SoundEffectSpecification... simulated protected event InitHook(); // Set the flags up for streaming sounds... simulated protected event SetNativeFlagsHook() { NativeFlags += SF_Streaming; if (IsSeamlessLoop) NativeFlags += SF_Music; } // Create the soundsets from the list of streams... simulated native protected event PopulateSoundsHook(); cpptext { // This function registers the streams and precaches any necessary data UBOOL UStreamSoundEffectSpecification::RegisterStream(const FString& Filename, INT SampleRate=48000, INT Flags=0 ); } |
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