Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.SwitchStationUseableObject


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
class SwitchStationUseableObject extends UseableObject;

function bool CanBeUsedBy(Pawn user)
{
	local Character CharacterUser;

	CharacterUser = Character(user);

	// can be used if the switched base does not have the same team as the user
	return (CharacterUser != None) && 
		   SwitchStation(Owner).ownerBase.team != CharacterUser.team();
}


function UsedBy(Pawn user)
{
	SwitchStation(Owner).useSwitch(user);
	super.UsedBy(user);
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: ne 5.9.2004 15:53:24.000 - Creation time: st 23.5.2018 00:10:47.481 - Created with UnCodeX