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Gameplay.SinglePlayerStart


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//=============================================================================
// Player start location.
//=============================================================================
class SinglePlayerStart extends PlayerStart
	placeable;

var() string PlayerControllerClassName;
var() class<SingleplayerCharacter> PawnClass;


// defaultPawnClassName
// return the default pawn class for the start point
function string defaultPawnClassName()
{
	return string(PawnClass.Outer) $ "." $ string(PawnClass.Name);
}


defaultproperties
{
	bSinglePlayer=True
	bCoop=True
	PlayerControllerClassName="Gameplay.PlayerCharacterController"
	PawnClass=class'SingleplayerCharacter'
}

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Class file time: ne 5.9.2004 15:53:14.000 - Creation time: st 23.5.2018 00:10:47.069 - Created with UnCodeX