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//============================================================================= // Player start location. //============================================================================= class SinglePlayerStart extends PlayerStart placeable; var() string PlayerControllerClassName; var() class<SingleplayerCharacter> PawnClass; // defaultPawnClassName // return the default pawn class for the start point function string defaultPawnClassName() { return string(PawnClass.Outer) $ "." $ string(PawnClass.Name); } defaultproperties { bSinglePlayer=True bCoop=True PlayerControllerClassName="Gameplay.PlayerCharacterController" PawnClass=class'SingleplayerCharacter' } |
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