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Gameplay.SentryProjectile


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class SentryProjectile extends Projectile;

defaultproperties
{
	damageAmt = 6
	StaticMesh = StaticMesh'Weapons.ChaingunTracer'
	deathMessage = '%s copped it off %s\'s Sentry'
}

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Class file time: ne 5.9.2004 15:53:20.000 - Creation time: st 23.5.2018 00:10:46.898 - Created with UnCodeX