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class PlayerCharacter extends Character native; cpptext { UBOOL CanSee(APawn* Other); void LookForPawns(); } //===================================================================== // Functions function PostBeginPlay() { CreateVisionNotifier(); super.PostBeginPlay(); } //===================================================================== defaultproperties { peripheralVision = 0.5 // 60 degrees either side for a total of 120 degrees SightRadius = 18000.0 VisionUpdateRange = (Min=0.6,Max=0.8) } |
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