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class ChaingunProjectile extends Projectile; defaultproperties { damageAmt = 6 bNeedLifetimeEffectEvents = false StaticMesh = StaticMesh'Weapons.ChaingunTracer' deathMessage = '%s copped it off %s\'s Chaingun' knockback = 25000 // large because its only a single projectile that hits on death unlike blaster knockbackAliveScale = 0 //0.1 // disable character knockback because its really silly pushing guys around with the chain } |
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