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Engine.Tyrion_ActionBase


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//=====================================================================
// Tyrion_ActionBase
// Base class that permits AI_Action's to be set inside Pawn
//=====================================================================

class Tyrion_ActionBase extends Core.RefCount
	native
	abstract
	threaded
	hidecategories(Object, InternalParameters)
	collapsecategories
	dependsOn(Tyrion_ResourceBase);
 
//=====================================================================
// Variables

//=====================================================================
// Functions

//---------------------------------------------------------------------
// Return the resource class for this action

static function class<Tyrion_ResourceBase> getResourceClass();

//---------------------------------------------------------------------
// Depending on the type of action, find the resource the action should
// be attached to

static function Tyrion_ResourceBase findResource( Pawn p );

//---------------------------------------------------------------------
// return pertinent information about an action for debugging
// (override in individual actions)

function string actionDebuggingString()
{
	return String(name);
}


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Class file time: ne 5.9.2004 16:01:32.000 - Creation time: st 23.5.2018 00:10:49.647 - Created with UnCodeX