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//===================================================================== // Tyrion_ActionBase // Base class that permits AI_Action's to be set inside Pawn //===================================================================== class Tyrion_ActionBase extends Core.RefCount native abstract threaded hidecategories(Object, InternalParameters) collapsecategories dependsOn(Tyrion_ResourceBase); //===================================================================== // Variables //===================================================================== // Functions //--------------------------------------------------------------------- // Return the resource class for this action static function class<Tyrion_ResourceBase> getResourceClass(); //--------------------------------------------------------------------- // Depending on the type of action, find the resource the action should // be attached to static function Tyrion_ResourceBase findResource( Pawn p ); //--------------------------------------------------------------------- // return pertinent information about an action for debugging // (override in individual actions) function string actionDebuggingString() { return String(name); } |
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