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//#exec Texture Import File=Textures\S_KVehFact.pcx Name=S_KVehFact Mips=Off MASKED=1 //============================================================================= // SVehicle spawner location. //============================================================================= class SVehicleFactory extends Actor placeable; //var() class<SVehicle> VehicleClass; //var() int MaxVehicleCount; // //var int VehicleCount; // //event Trigger( Actor Other, Pawn EventInstigator ) //{ // local SVehicle CreatedVehicle; // // if(VehicleClass == None) // { // Log("SVehicleFactory:"@self@"has no VehicleClass"); // return; // } // // if(!EventInstigator.IsA('UnrealPawn')) // return; // // if(VehicleCount >= MaxVehicleCount) // { // // Send a message saying 'too many vehicles already' // return; // } // // if(VehicleClass != None) // { // CreatedVehicle = spawn(VehicleClass, , , Location, Rotation); // VehicleCount++; // CreatedVehicle.ParentFactory = self; // } //} // // //defaultproperties //{ // MaxVehicleCount=1 // bHidden=true // Texture=S_KVehFact // RemoteRole=ROLE_None // bNoDelete=True // bDirectional=true //} |
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