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class PotentialClimbWatcher extends Info native; simulated function Tick(float DeltaTime) { local rotator PawnRot; local LadderVolume L; local bool bFound; if ( (Owner == None) || Owner.bDeleteMe || !Pawn(Owner).CanGrabLadder() ) { Destroy(); return; } PawnRot = Owner.Rotation; PawnRot.Pitch = 0; ForEach Owner.TouchingActors(class'LadderVolume', L) if ( L.Encompasses(Owner) ) { if ( (vector(PawnRot) Dot L.LookDir) > 0.9 ) { Pawn(Owner).ClimbLadder(L); Destroy(); return; } else bFound = true; } if ( !bFound ) Destroy(); } |
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