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Engine.OpacityModifier


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//
// OpacityModfifer - used to override a shader's opacity channel (eg for shaders on terrain).
//
class OpacityModifier extends Modifier
	noteditinlinenew
	native;

var Material Opacity;
var bool bOverrideTexModifier;

defaultproperties
{
#if IG_RENDERER	// rowan: set Materialtype for quick casts
	MaterialType = MT_OpacityModifier
#endif
}

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:46.272 - Created with UnCodeX