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// // OpacityModfifer - used to override a shader's opacity channel (eg for shaders on terrain). // class OpacityModifier extends Modifier noteditinlinenew native; var Material Opacity; var bool bOverrideTexModifier; defaultproperties { #if IG_RENDERER // rowan: set Materialtype for quick casts MaterialType = MT_OpacityModifier #endif } |
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