Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 |
//============================================================================= // MeshObject // // A base class for all Animating-Mesh-editing classes. Just a convenient place to store // common elements like enums. //============================================================================= class MeshObject extends Core.Object abstract native; // Impostor render switches enum EImpSpaceMode { ISM_Sprite, ISM_Fixed, ISM_PivotVertical, ISM_PivotHorizontal, }; enum EImpDrawMode { IDM_Normal, IDM_Fading, }; enum EImpLightMode { ILM_Unlit, ILM_PseudoShaded, // Lit by hardware, diverging normals. ILM_Uniform, // Lit by hardware, all normals pointing faceward. }; // Mesh static-section extraction methods enum EMeshSectionMethod { MSM_SmoothOnly, // Smooth (software transformed) sections only. MSM_RigidOnly, // Only draw rigid parts, throw away anything that's not rigid. MSM_Mixed, // Convert suitable mesh parts to rigid and draw remaining sections smoothly (software transformation). MSM_SinglePiece, // Freeze all as a single static piece just as in the refpose. MSM_ForcedRigid, // Convert all faces to rigid parts using relaxed criteria ( entire smooth sections forced rigid ). }; // Animation (re-)compression methods. enum EAnimCompressMethod { ACM_Raw, // Throws away only perfectly interpolatable keys. ACM_Classic, // Throws away keys but don't quantize. ACM_Quantized16bit, // Quantized quaternions, taking up 3x16 bits each. }; defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |