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//============================================================================= // KVehicle spawner location. //============================================================================= class KVehicleFactory extends Actor placeable; //var() class<KVehicle> VehicleClass; //var() int MaxVehicleCount; // //var int VehicleCount; // //event Trigger( Actor Other, Pawn EventInstigator ) //{ // local KVehicle CreatedVehicle; // // if(VehicleCount >= MaxVehicleCount) // return; // // if(VehicleClass != None) // { // CreatedVehicle = spawn(VehicleClass, , , Location, Rotation); // VehicleCount++; // CreatedVehicle.ParentFactory = self; // } //} // // //defaultproperties //{ // bHidden=true // Texture=Texture'Engine_res.S_KVehFact' // RemoteRole=ROLE_None // bNoDelete=True // bDirectional=true //} |
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