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Engine.KarmaParamsSkel


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//=============================================================================
// The Karma physics parameter specific to skeletons.
// NB: All parameters are in KARMA scale!
//=============================================================================

class KarmaParamsSkel extends KarmaParams
	editinlinenew
	native;

//var() string KSkeleton;				// Karma Asset to use for this skeleton.
//
//var() bool   bKDoConvulsions;
//var() Range  KConvulseSpacing;		// Time between convulsions.
//
//// When the skeletal physics starts up, we check this line against the skeleton,
//// and apply an impulse with magnitude KShotStrength if we hit a bone.
//// This has to be deferred  because ragdoll-startup is.
//var transient vector KShotStart; 
//var transient vector KShotEnd;
//var transient float  KShotStrength;
//var transient bool	 bKImportantRagdoll; // This indicates this ragdoll will not be recycled during KMakeRagdollAvailable
//
//defaultproperties
//{
//	KConvulseSpacing=(Min=0.5,Max=1.5)
//	bKDoConvulsions=False
//}

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:44.857 - Created with UnCodeX