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//============================================================================= // The Karma physics parameter specific to skeletons. // NB: All parameters are in KARMA scale! //============================================================================= class KarmaParamsSkel extends KarmaParams editinlinenew native; //var() string KSkeleton; // Karma Asset to use for this skeleton. // //var() bool bKDoConvulsions; //var() Range KConvulseSpacing; // Time between convulsions. // //// When the skeletal physics starts up, we check this line against the skeleton, //// and apply an impulse with magnitude KShotStrength if we hit a bone. //// This has to be deferred because ragdoll-startup is. //var transient vector KShotStart; //var transient vector KShotEnd; //var transient float KShotStrength; //var transient bool bKImportantRagdoll; // This indicates this ragdoll will not be recycled during KMakeRagdollAvailable // //defaultproperties //{ // KConvulseSpacing=(Min=0.5,Max=1.5) // bKDoConvulsions=False //} |
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