Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 |
interface IInterestedTeamChanged; //------------------------------------------------------------------- // IInterestedTeamChanged: // // This interface should be implemented by those objects that wish // to be notified whenever a rook changes team. Interested objects can // register for such notification via the following methods on Rook: // // RegisterNotifyTeamChanged(IInterestedTeamChanged ObjectToNotify) // UnRegisterNotifyTeamChanged(IInterestedTeamChanged RegisteredObject) // // The new team will be set on the pawn when "onTeamChanged" is called. //------------------------------------------------------------------- function onTeamChanged( Pawn pawn ); |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |