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interface IInterestedPawnDied native; //------------------------------------------------------------------- // IInterestedPawnDied: // // This interface should be implemented by those objects that wish // to be notified whenever a Pawn dies. Interested objects can // register for such notification via the following methods in // LevelInfo.uc: // // RegisterNotifyPawnDied(IInterestedPawnDied ObjectToNotify) // UnRegisterNotifyPawnDied(IInterestedPawnDied RegisteredObject) // // Note: If the ObjectToNotify is itself a pawn, it *will* receive // notification of its own death. // //------------------------------------------------------------------- // Called immediately after a Engine.Pawn.Died() is called on a Pawn, // or Engine.Controller.PawnDied() is called on the pawn's Controller // (whichever comes first; only one notification will be sent). function OnOtherPawnDied(Pawn DeadPawn); |
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