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//============================================================================= // The Havok Cone Limit class // By using a seperate constraint on top a normal instead of a single constraint // that has a limit in it (eg LimitedHingeConstraint) you are wasting CPU cycles! //============================================================================= class HavokConeLimitConstraint extends HavokConstraint native placeable; cpptext { #ifdef UNREAL_HAVOK virtual bool HavokInitActor(); virtual void UpdateConstraintDetails(); #endif } var(HavokConstraint) float hkHalfAngle; // ( 65535 = 360 deg ) // Internal index references. Do not alter. var const transient int basisAIndex; var const transient int basisBIndex; var const transient int coneIndex; // defaultproperties { hkHalfAngle=8200 // about 45 deg Texture=Texture'Engine_res.Havok.S_HkConeLimitConstraint' bDirectional=True AutoComputeLocals=HKC_AutoComputeBFromC; // base the B basis on the Constraint Actor rotation. } |
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