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// Havok Ball and Socket constraint (Point to Point) constraint. // Constrains the given local pivot points of the two Actors together. class HavokBSConstraint extends HavokConstraint native placeable; cpptext { #ifdef UNREAL_HAVOK virtual bool HavokInitActor(); virtual void UpdateConstraintDetails(); #endif } defaultproperties { Texture=Texture'Engine_res.Havok.S_HkBSConstraint' } |
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