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Engine.FluidSurfaceOscillator


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//=============================================================================
// FluidSurfaceOscillator.
//=============================================================================
class FluidSurfaceOscillator extends Actor
	native
	placeable;

cpptext
{
	void UpdateOscillation( FLOAT DeltaTime );
	virtual void PostEditChange();
	virtual void Destroy();
}

// FluidSurface to oscillate
var() edfindable FluidSurfaceInfo	FluidInfo;
var() float							Frequency;
var() byte							Phase;
var() float							Strength;
var() float							Radius;

var transient const float			OscTime;

defaultproperties
{
	Texture=Texture'Engine_res.S_FluidSurfOsc'
	bHidden=true
	Frequency=1
	Phase=0
	Strength=10
	Radius=0
}

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Class file time: ne 5.9.2004 16:01:22.000 - Creation time: st 23.5.2018 00:10:43.432 - Created with UnCodeX