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Engine.FadeColor


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class FadeColor extends ConstantMaterial
	native
	editinlinenew;

cpptext
{
	//
	// UConstantMaterial interface
	//
	virtual FColor GetColor(FLOAT TimeSeconds);
}

enum EColorFadeType
{
	FC_Linear,
	FC_Sinusoidal,
};

var() Color Color1;
var() Color Color2;
var() float FadePeriod;
var() float FadePhase;
var() EColorFadeType ColorFadeType;

defaultproperties
{
	ColorFadeType=FC_Linear

#if IG_RENDERER	// rowan: set Materialtype for quick casts
	MaterialType = MT_FadeColor
#endif
}

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Class file time: ne 5.9.2004 16:01:22.000 - Creation time: st 23.5.2018 00:10:43.389 - Created with UnCodeX