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class FadeColor extends ConstantMaterial native editinlinenew; cpptext { // // UConstantMaterial interface // virtual FColor GetColor(FLOAT TimeSeconds); } enum EColorFadeType { FC_Linear, FC_Sinusoidal, }; var() Color Color1; var() Color Color2; var() float FadePeriod; var() float FadePhase; var() EColorFadeType ColorFadeType; defaultproperties { ColorFadeType=FC_Linear #if IG_RENDERER // rowan: set Materialtype for quick casts MaterialType = MT_FadeColor #endif } |
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