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Engine.Effects


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//=============================================================================
// Effects, the base class of all gratuitous special effects.
// 
//=============================================================================
class Effects extends Actor;

defaultproperties
{
     DrawType=DT_Sprite
     Physics=PHYS_None
     bUnlit=True
	 bNetTemporary=true
	 bGameRelevant=true
	 CollisionRadius=+0.00000
	 CollisionHeight=+0.00000
     RemoteRole=ROLE_None
     bNetInitialRotation=true
}

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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:43.196 - Created with UnCodeX