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Engine.BlockingVolume


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//=============================================================================
// BlockingVolume:  a bounding volume
// used to block certain classes of actors
// primary use is to provide collision for non-zero extent traces around static meshes 

//=============================================================================

class BlockingVolume extends Volume
	native;

var() bool bClampFluid;

defaultproperties
{
	 bBlockZeroExtentTraces=false
	 bWorldGeometry=true
     bCollideActors=True
     bBlockActors=True
     bBlockPlayers=True
     bBlockKarma=True
     bClampFluid=True
}

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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:42.487 - Created with UnCodeX