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//============================================================================= // BlockingVolume: a bounding volume // used to block certain classes of actors // primary use is to provide collision for non-zero extent traces around static meshes //============================================================================= class BlockingVolume extends Volume native; var() bool bClampFluid; defaultproperties { bBlockZeroExtentTraces=false bWorldGeometry=true bCollideActors=True bBlockActors=True bBlockPlayers=True bBlockKarma=True bClampFluid=True } |
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