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class BitmapMaterial extends RenderedMaterial abstract native noexport; var(TextureFormat) const editconst enum ETextureFormat { TEXF_P8, TEXF_RGBA7, TEXF_RGB16, TEXF_DXT1, TEXF_RGB8, TEXF_RGBA8, TEXF_NODATA, TEXF_DXT3, TEXF_DXT5, TEXF_L8, TEXF_G16, TEXF_RRRGGGBBB, #if IG_BUMPMAP // rowan: compressed normalmap texture format TEXF_CxV8U8, TEXF_DXT5N, TEXF_3DC, #endif } Format; var(Texture) enum ETexClampMode { TC_Wrap, TC_Clamp, } UClampMode, VClampMode; var const byte UBits, VBits; var const int USize, VSize; var(Texture) const int UClamp, VClamp; #if IG_SHARED // Paul: functions to retreive the uSize & vSize of the material function int GetUSize() { return USize; } function int GetVSize() { return VSize; } #endif defaultproperties { #if IG_RENDERER // rowan: set Materialtype for quick casts MaterialType = MT_BitmapMaterial #endif } |
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