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//===================================================================== // AI_VehicleGoal // Goals for the vehicle (or turret) as a whole //===================================================================== class AI_VehicleGoal extends AI_Goal abstract; //===================================================================== // Variables //===================================================================== // Functions //--------------------------------------------------------------------- // Return the resource class for this goal static function class<Tyrion_ResourceBase> getResourceClass() { return class'AI_VehicleResource'; } //--------------------------------------------------------------------- // Depending on the type of goal, find the resource the goal should be // attached to (if you happen to have an instance of the goal pass it in) static function Tyrion_ResourceBase findResource( Pawn p, optional Tyrion_GoalBase goal ) { local Vehicle vehicle; local Turret turret; vehicle = Vehicle(p); turret = Turret(p); if ( vehicle != None ) return vehicle.vehicleAI; if ( turret != None ) return turret.vehicleAI; return None; } |
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