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//===================================================================== // AI_SensorResource // Specialised AI_Resource for sensors not attached to character resources //===================================================================== class AI_SensorResource extends AI_Resource; //===================================================================== // Variables #if IG_TRIBES3 var AI_GlobalSensorAction globalSensorAction; #endif //===================================================================== // Functions //--------------------------------------------------------------------- // Called explicitly at start of gameplay event init() { #if IG_TRIBES3 globalSensorAction = AI_GlobalSensorAction(addSensorActionClass( class'AI_GlobalSensorAction' )); #endif super.init(); } //--------------------------------------------------------------------- // perform resource-specific cleanup before resource is deleted function cleanup() { // Set sensorActions to None #if IG_TRIBES3 globalSensorAction = None; #endif super.cleanup(); } //======================================================================= defaultproperties { } |
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