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class TribesTVStudioSplineNode extends Keypoint; var() float ViewAngle; var() float MinZoomDist; var() float MaxZoomDist; var() float MaxDistance; //maximum distance this camera will be picked from var() int SystemNum; var() float Priority; //each spline node belongs to a specific spline indexed by splineid //inside each spline the spline is indexed by the node id from 0 to the number of nodes-1 //the crossingId indexes the splines connection to spline crossings and only works for the two end nodes //-1 means that the spline ends in nothing var() int splineId; var() int nodeId; var() int crossingId; defaultproperties { ViewAngle=100 MinZoomDist=600 MaxZoomDist=1200 MaxDistance=5000 SystemNum=0 crossingId=-1; Priority=1; } |
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