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class HUDPersonalMessageWindow extends HUDMessagePane; function GetNewMessages(ClientSideCharacter c) { local int i; local HUDTextMessage newMessage; // Don't display any personal messages in single player if (ClassIsChildOf(c.GameClass, class'SinglePlayerGameInfo')) return; // add all the messages for(i = 0; i < c.PersonalMessages.Length; ++i) { newMessage = HUDTextMessage(CreateHUDElement(class'HUDTextMessage', "")); newMessage.SetText(MessageStyles[c.PersonalMessages[i].Type], c.PersonalMessages[i].Text); AddMessage(newMessage); } c.PersonalMessages.Remove(0, c.PersonalMessages.Length); } defaultproperties { MaxMessages=3 MessageLifetime=5 SecondsPerWord=0.0 } |
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