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class TsActionRemoveUnrealCameraEffect extends TsCameraAction; var() class<CameraEffect> EffectClass; function bool OnStart() { local int i; if (EffectClass == None) // remove all { PC.CameraEffects.Length = 0; } else { i = 0; while (i < PC.CameraEffects.Length) { if (PC.CameraEffects[i].Class == EffectClass) PC.CameraEffects.Remove(i, 1); else i++; } } return true; } function bool OnTick(float delta) { return false; } defaultproperties { DName ="Remove Unreal Camera Effect" Track ="Effects" Help ="Remove an Unreal camera effect of the given class. Set the class to 'None' to remove all effects." } |
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