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// ==================================================================== // Class: GUI.GUIFont // // GUIFont is used to give a single pipeline for handling fonts at // multiple resolutions while at the same time supporting resolution // independant fonts (for browsers, etc). // // Written by Joe Wilcox // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== /*============================================================================= In Game GUI Editor System V1.0 2003 - Irrational Games, LLC. * Dan Kaplan =============================================================================*/ #if !IG_GUI_LAYOUT #error This code requires IG_GUI_LAYOUT to be defined due to extensive revisions of the origional code. [DKaplan] #endif /*===========================================================================*/ class GUIFont extends GUI PerObjectConfig Config(GuiBase) Native; cpptext { virtual void Modify(); //callback from the object browser } var() config string KeyName; var() config bool bFixedSize "If true, only FontArray[0] is used"; var() config float AppliedKerning "Amount of Kerning to apply in the GUI"; var() config float AppliedLeading "Amount of Leading to apply in the GUI"; var() config editinline array<String> FontArrayNames "Holds all of the names of the fonts"; var() EditConst editinline array<Font> FontArrayFonts "Holds all of the fonts"; native event Font GetFont(int XRes); // Returns the font for the current resolution // Dynamically load font. static function Font LoadFontStatic(int i) { if( i>=default.FontArrayFonts.Length || default.FontArrayFonts[i] == None ) { default.FontArrayFonts[i] = Font(DynamicLoadObject(default.FontArrayNames[i], class'Font')); if( default.FontArrayFonts[i] == None ) Log("Warning: "$default.Class$" Couldn't dynamically load font "$default.FontArrayNames[i]); } return default.FontArrayFonts[i]; } function Font LoadFont(int i) { if( i>=FontArrayFonts.Length || FontArrayFonts[i] == None ) { FontArrayFonts[i] = Font(DynamicLoadObject(FontArrayNames[i], class'Font')); if( FontArrayFonts[i] == None ) Log("Warning: "$Self$" Couldn't dynamically load font "$FontArrayNames[i]); } return FontArrayFonts[i]; } defaultproperties { AppliedKerning=1.0 AppliedLeading=1.0 } |
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