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//============================================================================= // Player start location. //============================================================================= class PlayerStart extends Info native #if IG_TRIBES3 // david: we use our own derived PlayerStart, this stops designer confusion ; #else placeable; #endif // Players on different teams are not spawned in areas with the // same TeamNumber unless there are more teams in the level than // team numbers. var() byte TeamNumber; // what team can spawn at this start var() bool bSinglePlayer; // use first start encountered with this true for single player var() bool bCoop; // start can be used in coop games var() bool bEnabled; var() bool bPrimary; // None primary starts used only if no primary start available var() float LastSpawnCampTime; // last time a pawn starting from this spot died within 5 seconds defaultproperties { bPrimary=true bEnabled=true bSinglePlayer=True bCoop=True bDirectional=True Texture=Texture'Engine_res.S_Player' } |
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