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//============================================================================= // PathNode. //============================================================================= class PathNode extends NavigationPoint placeable native; cpptext { virtual UBOOL ReviewPath(APawn* Scout); virtual void CheckSymmetry(ANavigationPoint* Other); virtual INT AddMyMarker(AActor *S); } defaultproperties { Texture=Texture'Engine_res.S_Pickup' //#if !IG_DISABLE_UNREAL_ACTOR_SOUND_MANAGEMENT // ckline: use IG_EFFECTS system instead of old Unreal per-actor sound specifications // SoundVolume=128 //#endif } |
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