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Engine.PathNode


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//=============================================================================
// PathNode.
//=============================================================================
class PathNode extends NavigationPoint
	placeable
	native;

cpptext
{
	virtual UBOOL ReviewPath(APawn* Scout);
	virtual void CheckSymmetry(ANavigationPoint* Other);
	virtual INT AddMyMarker(AActor *S);
}

defaultproperties
{
     Texture=Texture'Engine_res.S_Pickup'
//#if !IG_DISABLE_UNREAL_ACTOR_SOUND_MANAGEMENT // ckline: use IG_EFFECTS system instead of old Unreal per-actor sound specifications 
//   SoundVolume=128
//#endif
}

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:46.323 - Created with UnCodeX