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Engine.MessageDamaged


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class MessageDamaged extends Message
	editinlinenew;

var() Name damager;
var() Name damagersTeam;
var Name victim;
var float damage;

// construct
overloaded function construct(Name _damager, Name _damagersTeam, Name _victim, float _damage)
{
	damager = _damager;
	damagersTeam = _damagersTeam;
	victim = _victim;
	damage = _damage;

	if (damagersTeam == '')
		damagersTeam = 'Neutral';

	SLog(damager $ " on the " $ damagersTeam $ " team, just did " $ damage $ " points of damage to " $ victim);
}

// editorDisplay
static function string editorDisplay(Name triggeredBy, Message filter)
{
	return triggeredBy$" is damaged";
}


defaultproperties
{
	specificTo	= class'Pawn'
}

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Class file time: ne 5.9.2004 16:01:26.000 - Creation time: st 23.5.2018 00:10:45.308 - Created with UnCodeX