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//============================================================================= // The Car Wheel joint class. //============================================================================= class KCarWheelJoint extends KConstraint native placeable; //cpptext //{ //#ifdef WITH_KARMA // virtual void KUpdateConstraintParams(); // virtual void preKarmaStep(FLOAT DeltaTime); //#endif //} // //// STEERING //var(KarmaConstraint) float KSteerAngle; // desired steering angle to achieve using controller (65535 = 360 deg) //var(KarmaConstraint) float KProportionalGap; // for steering controller (65535 = 360 deg) //var(KarmaConstraint) float KMaxSteerTorque; // for steering controller //var(KarmaConstraint) float KMaxSteerSpeed; // for steering controller (65535 = 1 rotation per second) //var(KarmaConstraint) bool bKSteeringLocked; // steering 'locked' in straight ahead direction // //// MOTOR //var(KarmaConstraint) float KMotorTorque; // torque applied to drive this wheel (can be negative) //var(KarmaConstraint) float KMaxSpeed; // max speed to try and reach using KMotorTorque (65535 = 1 rotation per second) //var(KarmaConstraint) float KBraking; // torque applied to brake wheel // //// SUSPENSION //var(KarmaConstraint) float KSuspLowLimit; //var(KarmaConstraint) float KSuspHighLimit; //var(KarmaConstraint) float KSuspStiffness; //var(KarmaConstraint) float KSuspDamping; //var(KarmaConstraint) float KSuspRef; // //// Other output //var const float KWheelHeight; // height of wheel relative to suspension centre // //#if IG_TRIBES3 // Alex: used in Gameplay by Car //var const float localWheelRotationOutput; //var const float localSteergingOutput; //var const float localSuspensionOutput; //var const vector worldWheelRotationAxis; //#endif // //defaultproperties //{ // KProportionalGap=8200 // KMaxSteerTorque=1000 // KMaxSteerSpeed=2600 // bKSteeringLocked=true // KMaxSpeed=1310700 // // KSuspLowLimit=-1 // KSuspHighLimit=1 // KSuspStiffness=50 // KSuspDamping=5 // KSuspRef=0 // bNoDelete=false // //// Texture=S_KBSJoint //} |
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