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// Havok Prismatic constraint. This constraint keeps the object // on a given orientation and lateral movement (along primary axis) class HavokPrismaticConstraint extends HavokConstraint native placeable; cpptext { #ifdef UNREAL_HAVOK virtual bool HavokInitActor(); virtual void UpdateConstraintDetails(); #endif } defaultproperties { Texture=Texture'Engine_res.Havok.S_HkPrismaticConstraint' bDirectional=true } |
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