Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 |
// ==================================================================== // Class: Engine.FileLog // Parent: Engine.Info // // Creates a log device. // ==================================================================== class FileLog extends Info Native; // Internal var int LogAr; // FArchive* // File Names var string LogFileName; // File Manipulation native final function OpenLog(string FName); // No extension, .txt is auto appended native final function CloseLog(); native final function Logf( string LogString ); event Destroyed() { CloseLog(); } defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |