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Engine.ConstantMaterial


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class ConstantMaterial extends RenderedMaterial
	editinlinenew
	abstract
	native;

cpptext
{
	//
	// UConstantMaterial interface
	//
	virtual FColor GetColor(FLOAT TimeSeconds) { return FColor(0,0,0,0); }
}

defaultproperties
{
#if IG_RENDERER	// rowan: set Materialtype for quick casts
	MaterialType = MT_ConstantMaterial
#endif
}

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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:42.925 - Created with UnCodeX