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class ConstantMaterial extends RenderedMaterial editinlinenew abstract native; cpptext { // // UConstantMaterial interface // virtual FColor GetColor(FLOAT TimeSeconds) { return FColor(0,0,0,0); } } defaultproperties { #if IG_RENDERER // rowan: set Materialtype for quick casts MaterialType = MT_ConstantMaterial #endif } |
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