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Engine.AmbientSound


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//=============================================================================
// Ambient sound, sits there and emits its sound.  This class is no different 
// than placing any other actor in a level and setting its ambient sound.
//=============================================================================
class AmbientSound extends Keypoint;

// Import the sprite.

defaultproperties
{
	Texture=Texture'Engine_res.S_Ambient'
    bTriggerEffectEventsBeforeGameStarts=true

// #if IG_TRIBES3 // rowan
	bNeedLifetimeEffectEvents=true
// #endif

    RemoteRole=ROLE_None
}

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Class file time: ne 5.9.2004 16:01:20.000 - Creation time: st 23.5.2018 00:10:42.143 - Created with UnCodeX