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//============================================================================= // Ambient sound, sits there and emits its sound. This class is no different // than placing any other actor in a level and setting its ambient sound. //============================================================================= class AmbientSound extends Keypoint; // Import the sprite. defaultproperties { Texture=Texture'Engine_res.S_Ambient' bTriggerEffectEventsBeforeGameStarts=true // #if IG_TRIBES3 // rowan bNeedLifetimeEffectEvents=true // #endif RemoteRole=ROLE_None } |
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